Skyrim Enb Anisotropic Filtering

  1. Skyrim Enb Anisotropic Filtering Techniques
  2. Skyrim Enb Anisotropic Filtering Command
  3. Skyrim Enb Anisotropic Filtering Potion
< Guide:ENBlocal INI

It's noted by Boris that it is best to force anisotropic filtering here instead of in the video card drivers. His reasoning behind this is because if forced through video card settings, the filtering will be applied to all textures and some textures should not be filtered. Filtering such textures could cause issues with SSAO and parallax.

  • 1[ENGINE]

[ENGINE]

The parameters in this section affect the game engine behavior.

It's noted by Boris that it is best to force anisotropic filtering here instead of in the video card drivers. His reasoning behind this is because if forced through video card settings, the filtering will be applied to all textures and some textures should not be filtered. Filtering such textures could cause issues with SSAO and parallax. Forcing anisotropic filtering through the ENB; however, skips these textures. (This behavior has not been confirmed either way by STEP.)
  • Apparently turning off (forcing off) Anisotropic Filtering in the Nvidia Control Panel (or Inspector) also forces it off in the ENB settings where it is normally enabled. I don't know how, since I figured settings in the Nvidia Control Panel were seperate from ENB and Skyrim configuration files, but apparently that isn't so.
  • I am using ENB for my Skyrim installation and it is working. I disabled the hardware antialiasing, BUT. Now the edges are jagged inside the game, it appears as if there's no antialiasing at all. 'Antialiasing - EnableEdgeAA' is enabled. So is Anisotropic filtering 16x. Is there any way I can fix this?

ForceAnisotropicFiltering

This will force anisotropic filtering for all textures with a linear filtering type. Textures which should not have anisotropic filtering are not filtered.

MaxAnisotropy

Potion

This is the level of anisotropy filtering. The values are 2, 4, 6, 8, 10, 12, 14, and 16; higher values provide better quality.

ForceLodBias

This parameter forces LOD Bias for all LOD textures.

LodBias

LOD Bias controls the sharpness of LOD textures. Values should be between -0.5 and 0.5; any higher or lower and texture degradation is highly probable. Lower values result in sharper textures.

AddDisplaySuperSamplingResolutions

This parameter enables downsampling to be used without having to force it through the graphics driver. It is recommended to remain disabled and only to be used by advanced users. In the most basic explanation, downsampling is rendering the game at twice the monitor's set resolution and then downsampling it to the correct resolution before being displayed on the monitor. This mimics supersampling. For this to work, users must enable this parameter, run in full screen mode, set the resolution in SkyrimPrefs.ini to 2x the monitor's set resolution, and set UseDefferedRendering=false under [GLOBAL]. For a more in-depth explanation and how-to's using the video drivers rather than the ENB parameter below, see this article.

EnableVSync

This will enable vsync which is recommenced to prevent screen tearing. Enabling this has also been reported to help solve the lip sync issue on NPCs; however, users should also set iPresentInterval=1 in Skyrim.ini.


Skyrim Enb Anisotropic Filtering Techniques

VSyncSkipNumFrames

Skyrim Enb Anisotropic Filtering Command

This tells the frame buffer to ignore the back buffer 0, 1, 2, or 3 contiguous cycles before grabbing a frame. This feature is mainly for users with high refresh rate monitors (> 60Hz) and should be set to '0' for most other users.

Skyrim Enb Anisotropic Filtering Potion

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