Space Engineers Sound Block

The sound block has been added - it can reproduce predefined sounds such as alarm or siren for announcements. Also, we have replaced the old Skybox with a br. The application is totally free for everyone, even for those who don’t own Space Engineers game. In order to find it, open the Steam client, go to Library, Tools, type “Space Engineers ModSDK” in the searchbox and just follow the steps to install it. Space Engineers - ModSDK includes the following modding tools. Space Engineers is a sandbox recreation about engineering, development, exploration and survival in area and on planets. Players construct area ships, area stations, planetary outposts of assorted sizes and makes use of (civil and army), pilot ships and journey via area to discover planets and collect sources to outlive. Space Engineers - Update 01.060: Sound block, New skybox, Bugfixing #7 The sound block has been added - it can reproduce predefined sounds such as alarm or siren for announcements. Also, we have replaced the old Skybox with a br. The block in the middle of the floor was a conveyor junction, on top of it two pistons and on top of them another junction surrounded by blast doors and a gatteling turret. Just below the entrance of the pit there are two timers, a sound block and a sensor, set to find sub-grids and set to trigger the timers according to if the grid is found.

Setup:

Underground base, on one of the sides I drilled a hole down to 35 meters below ground, piped it up with conveyor blocks and built the walls.

The block in the middle of the floor was a conveyor junction, on top of it two pistons and on top of them another junction surrounded by blast doors and a gatteling turret.

Just below the entrance of the pit there are two timers, a sound block and a sensor, set to find sub-grids and set to trigger the timers according to if the grid is found or not.

On the entrance of the pit, hangar doors to cover it and two interior lights.

The idea:

When the pistons extend the turret will be detected by the sensor, timer 1 will trigger. opening the hangar doors, lighting the lights and playing a warning sound.

When the piston retract past certian area the sound will stop, lights off and the doors closing.

The problems:

1) Sound block won't always trigger when activated manually or by the timer, even when manually clicking the stop and play buttons.

2) When exiting the max sound distance and re-entering the sound stop and is not heard anymore, despite the block terminal window showing its still being played.

Space engineers sound block multiplayer

Gavel Block

3) At times when the piston retract the sound block stop even before timer 2 trigger.


Tested with both vanilla sounds and with modded sound packs.

5.1 surround (and im guessing 7.1 but I cannot test this) is completely broken. I opened a tech support request about this thinking it was only me. However upon further investigation it is the game.


Some symptoms of this issue are, sound blocks only playing out of one speaker at full volume no matter your distance or orientation relative to the block. Sound from behind you being played in the front speakers. Very quiet environmental sounds being played in the rear speakers. Extremely loud sounds from some blocks such as the airtight hanger doors. Engine sounds being played from the incorrect speakers regardless of position relative to them.


Guide

I have tried multiple sound cards and 1 external receiver testing this to be absolutely sure. Verified the surround sound is working correctly by using different games testing positional sounds and volumes, specifically Minecraft and The Witcher 3: Wild Hunt.


I tested the Creative Soundblaster Z:

'no encoder', Minecraft 5.1 surround working, The Witcher 5.1 surround working, Space Engineers broken.

'Dolby Digital Live', Both games working, Space Engineers broken.

'DTS Connect' and 'DTS Neo:PC' modes, both games working, Space Engineers broken.


Next I tried an older Creative X-Fi Xtremegamer. Same results as the Soundblaster Z.


Next I tried onboard audio (Crystal Sound 2) which is a RealTek audio processor my on my motherboard. Same results as above (but sounds like trash in comparison to the Creative cards :P).


Space Engineers Sound Block Script

Space Engineers Sound Block

For the final test I connected the Soundblaster Z to a Pioneer receiver by the optical output and have exactly the same results.

Space Engineers Sound Block Custom Data


Space Engineers Sound Block

I have also reinstalled Windows 10 and tried the Soundblaster Z again and still no change. I have made absolutely sure the sound drivers are up to date and even tried one version older to be sure.


Space engineers programmable block wiki

When I contacted tech support about this, they assured me that it has been forwarded to the developers to look at but I have heard nothing.


Space engineers programmable block wiki

This is easily testable in a creative world build noise making machines and turn your character around. The sound block is a bad one because of that I have to disable 5.1 whenever i want to play the game.


Please note that I am speaking of actual 6 channel surround sound. When I ask people, they assume I am talking about stereo headphones for some reason and claim it works.